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quick questions :
What lense(FOV)do u use on your camera?
Render? V-ray? what king of GI? skyportal's in windows?
Are all the walls 100% straight in geometry?
Tried this alot of times, but my room allways gets somewhat dark. Only way i can make it lighter is to set the a very high amount of secoundary bounces on GI.
Anyways! Looks sweet
How To Make a Spherical Panoramic with V-Ray
============================================
01) load your finished room
02) put a Free Camera in the center of the room
03) Open Render dialog box
04) change the resolution/render size to 2:1 ratio (2000x1000, etc)
05) select the V-Ray Camera Roll-out under the Renderer tab
06) select SPHERICAL under camera type
07) select Override and type in 360 (to get a complete room)
08) render (good to go Very Happy)
i use arealights behind windows, for this render medium preset GI
LC + IRm
colormapping here expo dark multi 1,3 bright multi 1,2 gamma 1
check subpixel mapping check clamp output
everything still wip settings
I will give it a try on my own very soon
like it!